FALL 2015 COURSES Register now before it’s too late!
FALL 2015 COURSES
Register now before it’s too late!
Aesthetics of Editing Fall 2015, Rafael Parra- The aesthetics of editing –the choice of images, their timing and sequence- is at the center of film and video production. This course will focus on the analysis of structure and styles of editing of both fiction and non-fiction work. Major topics include rhythm, continuity editing, mise-en-scene, montage, cinematic time and space, graphic relations between shots, among others. We will discuss the creative relationship between editor and director: how they interact to find the pace and structure of the film.
Library Think Tank Fall 2015, Shannon Mattern– This hybrid theory-practice seminar calls on students from across the university to collaborate on the development of trans-disciplinary proposals for the future of the library. Operating as a collaborative think-tank, students will tackle some of the challenges facing this essential, yet resource-poor institution. Collectively, we’ll examine the library — past, present, and future — as a critical urban infrastructure, and study various past and current examples of libraries that are re-envisioning their missions, services, programs, and environments. Workshop participants will develop multimedia dossiers — which may take traditional or unorthodox forms: a proposal, a case history, a narrative, a campaign, a portfolio — with the goal of hypothetically soliciting city and institutional support to launch a full-scale design project in the future. Open to all university graduate degree students and upper level undergraduate students by permission only. Pre-requisite(s): none.
Maps as Media, Fall 2015 Studio, Shannon Mattern– In this hybrid theory-practice studio we’ll examine the past, present, and future – across myriad geographic and cultural contexts – of our techniques and technologies for mapping space and time. In the process, we’ll address various critical frameworks for analyzing the rhetorics, poetics, politics, and epistemologies of spatial and temporal maps. Throughout the semester we’ll also experiment with a variety of critical mapping tools and methods, from techniques of critical cartography to sensory mapping to time-lining, using both analog and digital approaches. Tentative course requirements include: individual map critiques; individual final critical-creative projects in a format of each student’s choosing; and small-group projects completed in collaboration with NYPL Labs and the NYPL Map Division, in support of their work on the Knight Foundation-funded Space/Time Directory.
Living the Anthropocene: Media Objects, Practices, Ethics Fall 2015, Elizabeth Ellsworth– Welcome to the Anthropocene, the new geologic epoch that you were born into, and that you are making. What will you make of it as a media designer, producer, user? The Anthropocene is the time we are now living in, defined by unprecedented human disturbance of the earth’s ecosystems with ramifying consequences for human lives and societies. This course challenges us to locate our creative and ethical aspirations for media-making and media-use within the changing conditions of daily life that are now reshaping human biological and social/cooperative life. This is an online course, but each week’s provocations will send students “into the field” to use media in ways that explore our themes, and then bring back works and ideas-in-progress to propose in response to the key questions we’ll explore: How and why might we understand media to be both agents and products of the Anthropocene? What it might mean to “live the Anthropocene” “ethically” and “practically” in relation to one’s self and others as a producer and user of media objects and systems?
Public Interactives, Fall 2015, Dale MacDonald- Explore New York City through the lens of an emergent media field, Public Interactives. Public Interactives are media situated in public spaces for the purposes of information, art, or advertising. They involve media, sensory technology, and data, in concert with the place where they are situated. Public Interactives are a type of dynamic media object, where the functionality of the media depends on where, when, and how it is situated in the public. Learn how to design media for dynamic media objects which includes consideration for various forms of interaction and the place and space it is located, while paying attention towards how that process differs from simply making a video or recording audio (static media objects). Students will complete weekly design exercises and go on field trips throughout New York City to view Public Interactives in the wild. You’ll visit the likes of Grand Central Station, The High Line, New York Hall of Science, the 9-11 Memorial Museum, and the Cooper Hewitt Smithsonian Design Museum, all culminating in your designing a Public Interactives project at the end of the semester. No prior technology or programing experience required.