Month

February 2016

First Impressions – Newly Deployed linkNYC Kiosks in Manhattan

This is a first installment of an ongoing documentation series, where Public Interactives Research Team will observe linkNYC kiosks being installed and brought into operational mode. The roll-out process began during late December and early January, where there are now a few operational and… Continue Reading →

How Does Designing for Movement Affect the Design of Public Interactives?

The Public Interactives Research Team welcomed special guest researcher and educator Renata Sheppard, whose work focuses on understanding the relationship between movement, technology, and performance. We discussed Laban Movement Analysis, a language system and translation of movement and meaning, and how the system lends itself… Continue Reading →

Project Update – Online Gallery of Public Interactives Database Now Contains More Than 1,000 Entries

A milestone has been achieved with respect to the Online Gallery of Public Interactives project. A curation process is ongoing in terms of collecting examples for entry into a database that will serve the forward and public facing version of the… Continue Reading →

Tinker Lab Project – The Reading Minion

Here in the School of Media Studies Tinker Lab (AKA, the Tinker Palace) we’re working on experimenting with Optical Character Recognition. Utilizing open source software, a web cam, pcDuino, and a Minion doll, we’re building a system capable of recognizing printed text… Continue Reading →

The Spring 2016 Semester Begins

Public Interactives Research Team will have it’s first meeting of the Spring 2016 semester on Friday, February 5th by taking a field trip to the New York Hall of Science to check out their Connected Worlds exhibit. One of the largest immersive, interactive,… Continue Reading →

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