Abstract: All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this talk, Mary Flanagan presents Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games.