A Discussion on Mary Flanagan’s Presentation on Games, Design and Values.
With Amanda Kok and Nicholas Turner
Games have evolved with technology – from the traditional dice and card games, to the classic board games, to computer and television console games. The growth and accessibility of games, especially with the rise of smartphones, have led to games playing a significant role in our lives. What I found interesting in Mary Flanagan’s talk was her focus on how gameplay can be a platform to convey values and the power it has to shape people’s beliefs.
I took away the same emphasis on values and what games can do within communities. Though I do not spend much time in my everyday life playing games (save for the subway escape into Candy Crush), Mary Flanagan’s talk generated many questions in my mind such as: How might we think of games as a tool in building a better global society? How can we newly embarked grad students take this concept of personal and societal values within gaming and game design and apply the philosophy of personal responsibility towards improving the conditions of peoples’ lives in our own communities and around the world?